
Guns N Roses-Data East 1994
 version 1.2 3/2002 



(GnR) /No. 1100/ Data East USA, Inc., July 1994, 4 players
Specialty:  Wide-Body Machine
Theme:  Celebrities - Licensed
Features: Flippers(3) - Ramps(2), Multiball(6), Captive Ball, Automatic Plunger, Plungers(2), Game-controlled Magnets
Design: Joe Kaminkow, John Borg
Art: Markus Rothkranz
Software: Lonnie Roop, Lyman F. Sheats Jr.
Sound:  Brian Schmidt
Music: Axl Rose, Slash, Gilby Clarke
Slogans: This Pinballs got ATTITUDE!
Guns N Roses leaps off the stage and into your location with non-stop head-banging hard rock, in-your-face. screaming pinball action!
Guns N' Roses + Data East Pinball = PLATINUM PROFIT!! During Riot play, all switches award platinum points!

 thanks to IPD
http://www.lysator.liu.se/pinball/IPD/search.cgi?qf=b&n=guns+n+roses&mf=&yr=&any=&so=manufacturer&fm=table
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What's needed to play the game:
Visual Pinball latest Tech Beta 
DE.vbs  latest version of file 
Visual Pinmame latest version of the program
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3/30/2002
-- added the target images supplied by PeBo.
 Added the shiny ball decals;) 
Added the ramp graphics
                         12/21/01
-- First a very special thanks to Aaron Giles, Steve Ellenoff, Wpcmame for getting bsmt sound support into mame and pinmame. The old sound code has been removed making this release version1.1. Changed the ball image to this version.
Minus a few graphical changes, this is it.

enjoy,
Apoc


                         10/25/01
- With the previous release of Vpinmame, most major emulation problems have been solved. Of the known problems from the previous release only sound remains an issue, therefore this release is called Version 1. I added the shinny ball image since everyone seems to like it. 

- PeBo has done an absolutely incredible job of turning that scan and pics of the playfield plastics found on the net into one of the sharpest looking tables around. His work is greatly appreciated, the hours he has worked on the graphics has made this table great.

- Most scripting was done by Steve Ellenoff, Destruk, and apocalypse. Borrowed the ball control for the R ramp and kickback from corvette, (The best conversion out there),recreated by Destruk.

- The new vuk kicker ramp was created by Zaphod. I added to it to make sure it works everytime.

- The playfield was from a flyer scan taken by Horst. Thanks Frank. 


- Magnets were originally done by (Dan Roth)BubbleHead, then updated to take advantage of TB4's ball tracking ability using the coding already present in the DE.vbs file.

- The original background was done by AJ. Added the backglass from the table for this release.

Known problems:
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nothing major


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Thanks to Destruk for, well...everything!!!
Thanks to Randy Davis for the Visual Pinball program.
Thanks to Steve Ellenoff and WPCMame and the rest of the VPinMame team for creating this incredible program.
A special thanks to Shiva and AJ for keeping the vp scene running smoothly through all the problems that have shown up in the past.



Apoc

8/04/01 GNR3ac
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There is no sound for this table. If you would like to supply a sound board for gnr feel free to do so. If you would like to record sound from the table and send it with a text file of what event triggered each sound, that would be great.

Known problems:
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-Light 55 doesn't work. Set as Light55a,Light55b in the script
-Trap door for access to snakepit ramp not working the way it should. Some times it works other times,well....
-Magnets don't work, can't find the sols that control them
-swTrough7 doesn't work properly, throwing off the ball trough and multiball rounds.
-final images not included
-flashers are included and working, but dropped to the floor of the table until final images arrive
-the captive ball system is my version.
